Even whether you call out "Mooom?" or "Daaad?" while waiting during dinner is echoed back when Mother reveals she was reading your texts. Almost every dialogue choice, no matter how minor, will be echoed back at some point. Make every character remember everything. On top of that, I had one core hypothesis of game storytelling I wanted to try out in COS2014, and that was. (although that direction would also evolve) Some people have 300-page design docs in 2-point font, I just had this hasty pencil drawing. Here's the very first pencil sketch of Coming Out Simulator 2014, drawn and tweeted on June 9th.Īnd this drawing alone got a lot of interest! You know, for as much as you can get from a tweet.īut this single sketch would really define the direction the rest of the game's development would take. But either way, the #Nar8 Game Jam finally gave my an excuse (and a deadline) to create my semi-autobiographical storygame, Coming Out Simulator 2014! Maybe I wanted to make an artsy narrative game. Maybe it's a need to tell my personal story.
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